This means that you can only use it for 1 dagger per round. Thor kind of but I did see the Stormlord ideas posted before and the idea of launching lightning bolts (Electricity enhanced Javelins) is just badass. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). The cheapest way I can think of is: +2 to Heal skill = 400 gp as per "skill bonus" line on page 285 of DMG. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 5] [Archive] - Giant in the Playground Forums Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. 40) is obscure enough that I wonder, could you have a +1 Precise dagger sheathed on your belt and gain the Precise Shot feat for your Gloves of Endless Javelins (MIC p. A guy who wields heavy armor, a cool weapon and lightning and elemental power. Spoilers. When you activate these gloves, a +1 javelin made of pure force appears in your hand. I planned to at least use the Gloves of Endless Javelins for basically Javelin Melee/Ranged build help [3. You are correct that Stormlord is sadly the only way to really buff them. Definitely go with a Master Thrower build, using Gloves of Endless Javelins from MIC adapted to create daggers instead. First of all I am thinking of building a human wielding javelins Bullfighting Matador style. 2010-06-05, 07:52 PM. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. The Gauntlet of Infinite Blades (MIC p101), however sucks since it uses up a swift action which means only one dagger per round. So. You can make a case for making the thing enchantable further, too. >>Dragoon Base Class<< Please give feedback. A character I'm making will be taking TWF and Double Wand Wielder as his main offens, but I want to have a ranged weapon backup. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. I have a few questions about this item and some general D&D material properties. i,m kinda in disscussion with my dm about it. The concept I'd like to use it for would actually be a Drunken Master (or similar user of Improvised Weapons) to make them stronger. The premise of this quest is that you are an insert tinker with the ability to replicate items and powers that appear in fiction. Free action to activate. This is a dedicated thread for brand new players to ask simple questions in. Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. . So. T8 gloves have ArPen on them (best dps stat for ferals). On a related note, the gloves of endless javelins (MIC) refer to the javelins as made of 'pure force' - does this make them RAW force effects (i. Now normally for that I'd do a Rogue or Swashbuckler (with Daring Outlaw) and do that Master Thrower/Invisible Blade combo but the area our game is currently set in is a bit more conservative and. But already the gloves of endless javelins and the bracers of lightning are better than core weapons, so you guys don't want to be too harsh on pricing. Damage is still based on strength in the case of thrown weapons, but the attack roll is very much dexterity. As title says, I'm looking for a ranged build whose premise is a little more exciting than shoot a guy with a bunch of stuff. While a single action can have an alignment, a character's alignment is the culmination of all actions. I've never gotten to play more than a small fragment of RHOD, and would like to get a game going that's good for the long haul. My str and con are solid. 0 Faiths and Avatars in front of me--he hasn't got an entry in Deities and Demigods, although he'd be in Player's Guide to Faerun and the Forgotten Realms campaign. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. First I should point everyone in the right direction, Magic Item Compendium, page 194. 2014-01-16, 06:58 PM. 2016-03-10, 12:59 PM. The sword deals more damage to orcs. hi there Playgrounders. 6. She wants to know: What's the interaction between Two-weapon fighting, Rapid-shot, and a full round of attacks in which daggers are stabbed into things and thrown at other things (or maybe the same thing, it doesn't really matter). If you can do that play as Ranger/Slayer with TWF style and have just enough dex (13/14) to qualify for point blank shot/rapid shot (quickdraw isn't required). I find no enchant, specific. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. He then brandishes out his Gloves of Endless Javelins and launched 11 force javelins which does damage of: 1d6 + 1 (enhancement) + 6 (inspire courage) + (6d6). can hit ethereal things, so no 20% miss while blinking)? And when TWF. I have a few questions about this item and some general D&D material properties. Palm Throw and Weak Spot are worth it. 2014-01-16, 07:05 PM. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. He has 600000 platinum (including what we are willing to donate to him) so money is not an issue. Help; Stay Logged OnThe Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want to do with. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives) Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntlets The hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. CAR $3900. At level 6 your attacks are +2/+2/+2/-3/-3 using. take the gloves to an artificer and pay him to pimp out the gloves to be mitts of endless sizing javelins. News; Comics; Shop; Forum; Forum Home; FAQ; Community. A friend of mine has lent me a veritable library of books to pour over in preparation of my first 3. The problem is, the only ranged weapons with which I am proficient are simple weapons. Gloves of Endless Javelins [] These gloves allow Zero to conjure Force Javelins at will. . Now, the only method I know of to improve this is via the Stormlord PrC from Complete Divine. Part of the problem I'm having is that I've never. I am currently working on a 3. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. I have the planning and time domains. I like the gloves of endless javelins. Knife Throwing Rogue Human Rogue 3/Swashbuckler 3/Rogue 1/Master Thrower 2/ Invisible Blade 5/ Master Thrower 3 Human Bonus-. -Iajutsu focus (OA) for extra damage. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. 4. So here are my three questions. . It's for those of us who optimized, broke things, annoyed the rest of the party, and then decided to not do that again. e. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. We are level 9-10 and I realizes he hasn't bought or kept any new items sense level 4. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. This isn't quite an "Infinite Attacks" combo, but could be close enough to get a couple books thrown at you: Race: Human, Azurin, Stoutheart Halfling 1) Warblade 1. customer. The Fighter capstone lets you get Ranged Weapon Mastery, Greater Weapon Focus, and Improved Critical, and a +6 BAB allows you to get Improved TWF. Aside from those and possibly dex +2/4/6 (can go in other slots), there's also gloves of the balanced hand (8000 gp; free TWF or free ITWF if you have TWF), gloves of endless javelins (from the array of the manticore set), gauntlets of infinite blades (like the previous, except daggers instead of javelins and I don't like it as much), and more. alvl= affixlevel. sleepyphoenixx. Gloves of Endless Javelins, 7k, endless supply of +1 force javelins If you can talk your DM into letting you slap those onto some gloves of. 87 per javelin, ending up at a manageable 57. d100 Item Page; 1. Another interesting note, many Incorporeal Undead do not resist Cold, and they all have absolutely terrible Fortitude saves, so a Cold-based Energy Missile could easily be much more efficient than Concussion Blast, miss chance and Saving Throw for half damage be damned. EsperMagic : Jul 28, 2014, 04:00 am: Check this out from RavingDork. Str characters can take Brutal Throw and be decent with javelins (and wear Gloves of Endless Javelins even). Something inside me dies when I see the word fallacy applied to ideas held about roleplaying. Gloves of Taarnham the vigilant, 10k, PGtF, gives throwing and returning to your thrown weapons. But what throwing weapons are ammunition, and which ones aren't? Alternatively, for a home game see if you can get 3. you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. Free action to activate. Gloves of Endless Javelins produce force javelins. Business, Economics, and Finance. The gloves allow you to create +1 javelins made of force as a free action. 4) Warblade 4. They are made of win for thrower rogues. Now, the only method I know of to improve this is via the Stormlord PrC from Complete Divine. combined with the gloves of endless javelins, this gives me infinite +2 shocking javelins (lightning bolts) every turn. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Over the course of 9 levels, this upgrades them to +3 Shocking. News; Comics; Shop; Forum; Forum Home; FAQ; Community. You can get A Monster for Every Season: Summer 2 now at GumroadI was asked to make the typical master thrower/machine gun build for someone. Elric VIII. The Glove of endless javelins can summon a +1 javelin made of force. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. Agreed with this. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves. HelpI always like the force javelin option from MIC, can't remember the exact name of the gloves right now but they are part of the armor of the manticore set and allow you to summon javelins of force as a free action. They deal +1 javelin damage as force damage. As is the ability to pass some pearls to a prepped divine caster, etc. The Seeds of Paradise (3. We are starting at level 8 and I was thinking of being a human so that I could get the able learner feat. Class features definitely do skew things. ", All the Completes (except Complete Champion), PHB1 and 2. After confirming these could be used in conjunction with Two-Weapon fighting, I hit on the idea of a guy who could deal death with six or seven javelins a round up to 30 feet. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. unless. You are on the deck of the Santiago, the longship you've been aboard for almost three weeks, and are now but a few hours from your destination. HelpI've been planning on a human rogue strength based thrown weapon build (probably javelins? Haven't gotten that sorted out exactly yet). I was thinking about making a Faux-warlock style character who uses Gloves of the Uldra Savant to deliver sneak attacks, but unfortunately, though GUS does give you ray of frost at will, it is activated as a standard action, so no full attacks. While 3. Though the 7000 gp price tag is slightly out of reach for a 4th level character, it shouldn't be that long before you have an infinite supply of +1 javelins made of force (and generatable as a free action so you. Otherwise, it's as AV said. Ok this is a 3. Melee weapon ends up being a +4 weapon, a +1 Keen Enervating Rapier (so on a crit it bestows a negative level)1. Can I get some suggestions of wands/potions/items to spend it on? I know there are a couple of item threads here but my search-fu is failing me. . . Can you "charge" ala javelin throw event? I don't think this is. 5e/d20 > Quick Draw item? PDA. I would want a sack that either produced marbles on opening (not unlike a bag of tricks does with animals) or a bag that spews marbles (akin to decanter of endless water) or a bag that let me command word all the marbles back into it after a fight or what. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist. its like 6k for endless +1 javelins made of force (should overcome dr since its force. Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. The gloves allow you to create +1 javelins made of force as a free action. Assume an array of 16/14/12/12/10/8Javelin Master: Combine Gloves of Endless Javelins with Stormlord (CDiv) and the Brutal Throw and Power Throw feats Bard/Cleric/PrC paladin using the Initiate of Milil, Devoted Performer, and Sacred Performer. These particular weapons negate all DR and hit incorporeal targets perfectly. Gavinfoxx. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. We offer a wide variety of training equipment such as weighted javelins, agility ladders, step hurdles and resistance harnesses to strengthen your muscles and increase your speed. I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra damage. Then i looked at Master Thrower. This is more for flavor than anything, but i intend on covering my PC in daggers in bandoliers. Javelins and a couple of nets sound like the way to go for the time being, and then that Glove of Endless Javelins later on when I can afford it. Crusader/Arcane/JPM tank built around using Mindless Rage and perhaps using Wraithstrike with Robilar's Gambit. Replies 46I was intrigued by a set of gloves in the Magic Item Compendium, which allows one to make as many +1 Javelins as they want as a free action. Less SA dice, but touch attacks and 2 daggers per attack is smexy. Talk to your dm). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 Base Classes The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces. Share. These gloves can create +1 javelins made of Force as a free action with unlimited. His name is Rhect the Ax because of his trademark belt (Baldric) that allows him to magically summon throwing. 2012-10-19, 10:12 PM. At level 15 you can cast Stormrage with Divine Metamagic: Persistent Spell to make it last 24 hours. However, I'm stuck looking for a way to have a magic weapon. Adamantium Bolts +1 (7-40, more against specific targets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Wand of stoneskin (10 charges) P284. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. I don't particularly want to put returning on them (I'm not even sure that it would work anyway given catching 6-12 a round and then throwing them). Just start chuckin like nades in a halo game. The game is just planned to go to level 10 or so, so no need to plan for high level content. Zombulian. A creature entering that square would get attacked by the caltrops as normal, and since he's being attacked in a square with unstable footing, per the Balance rules he's considered flat-footed on the caltrops attack. ~160 gp per individual shuriken. P game. 1. A machine-gunning throwing build pretty much has to give up on getting special weapon properties; you need too many weapons or burn too many consumable weapons to afford them. to 5:00 p. EDIT: I honestly think that TWF isn't really worth the feat investment on a knife fighter/thower. Welcome to Myth Weavers v6! Please click to read some helpful starting out info! ×Stay Logged On. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. HelpSo, I've been working on this for a few minutes and I'd like for you dude the look it over. Gauntlets of infinity blades. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: -I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. Alternatively, for a home game see if you can get 3. The attack doesn't have to be overly. You do. I'm perferctly fine doing DMM: Persist Divine Power among other spells but no Nightstick abuse. Thanks! I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. Feat: Weapon Focus Javelin. Re: Best one-handed ranged weapon? Gnome Calculus. The modified Gloves of Endless Javelins (MIC p194) is a nice option for throwing based builds. Crypto Get Gloves of Endless Javelins (MIC 194, 7000 gp) At level 2, you get a shock weapon property added onto any spear/javelin type of thing and +1 BAB, which may be more worth it for a jumping out point. It's on page 194 of MIC. what im looking for is some extra. 1st Fighter Point Blank Shot, Rapid Shot, and Arrow Swarm 2nd Fighter Life Strike 3rd Fighter Weapon Focus 4th Fighter Precise Shot 5th Fighter 6th Master. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Too low stamina to be a serious candidate for tanking. Warblade's Weapon Aptitude lets you change the Javelins out for other weapon's too, like the aforementioned Darts. spaghettis. News; Comics; Shop; Forum; Forum Home; FAQ; Community. Hi Playgrounders, I'm currently making a Whisper Gnome Fighter/Rogue going into Masterthrower. 5 item, I don't think they were reproduced in pathfinder, And yes, I was including. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its…While at work i was brainstorming various builds, and one i thought was fun would be a Throwing build based off of Irish Skirmishers. m. Member List; Advanced Search | End | EndYou can get Gloves of Endless Javelins (MIC) in an E6 game, so with that in mind, I'm going to say Fighter 6 will be your strongest option at 6th level. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. The best option for multiple throws in items is the gloves of endless javelins. So here's what I am thinking. clvl= characterlevel. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. I was noodling around with a Mystic Ranger/Stormlord build a few weeks ago, and it just wasn't quite coming together. . For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. . Do note that if you don't find anything, Gloves of endless javelins is a great cheap thing to do for when you run out of other magic weapons to throw. Now Rapidshot says all take a -2 but grants me a 4th attack right?Business, Economics, and Finance. For tripping people up and stuff. I remember one Set item, the Gloves of Endless Javelins from the Array of the Manticore. . I am playing a Cloistered Cleric (PF) 5/Stormlord 5//Ranger 10 I am going to focus him as a bit of a well informed combatant who uses the Stormlords enhancements on the Glove of Endless Javelins to give them a lightning bolt like feel. More specifically, optimizing the Gloves of Endless Javelins (MIC page 194). 3) Warblade 3. 4. He's a cocky bastard and a show-off when he's not scouting for. 2013-12-02, 07:07 PM. 373gal per javelin, that's 2. ----- I'm looking for a not-so-cheesy, regular, not "I try to trick my DM", convoluted-mixed-bag-of-18-classes-thrower build for my character. The main problem I see with the Gauntlet of Infinite Blades is its Swift Action activation. So on and so on. ) No, they can't be ammunition. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are there any other solutions? Even the crystals get expensive for a thrower (who didn't pick up Quick Draw from Master Thrower 1 or a precious actual feat) and it would be nice to free up the weapon crystal slots. Share your thoughts, experiences, and stories behind the art. Add the zen archery feat from 3. Dose anyone know about or play 3. A large leather bag. SEE FIRST My new homebrew compendium, including updated and new material. One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. Items are listed by section, according to: A: armor or shield W: weapon C: clothes T: tool S: item set Attack bonus. The quiver is a combination of Quiver Of Energy + Gloves Of Endless Javelins + Quiver Of Anriel/Plenty/Lies, to effectively create infinite bolts with an equivalent of +10. Dagroth. Food: Endless Rations Water: Decanter of Endless Water Air: Bottle of Air Shelter: Command-word item of Leomund's Tiny Hut (27,000 gp) Ammunition: Gloves of Endless Javelins (ask your DM if you can get a version for, say, arrows) WarKitty. Rleonardh. Hey Playground! Been thinking of a new character I'm rolling up, and am kinda interested in a knife-throwing sleight-of-hand style thief toon. Hytheter. You can get A Monster for Every Season: Summer 2 now at GumroadI am trying to figure out what would be good items for a halfling thower (rogue, Swahsbuckler, whisperknife, master thrower) There are some questions/issues regarding returning weapons and the ability to catch them. So here are my three questions. ) makes a +1 javelin made of force appear in your hand as a free action. That magic item is simply easier to manage. Hands: Gloves of Endless Javelins Head: Helm of the Hunter Ring: Ring: Shoulders: Cloak of Resistance + 3 Throat: Amulet of Health + 2 Torso: Winged Vest Waist: Belt of Giant Strength + 4 Potion of Remove Blindness/Deafness, Ghostblight * 2, Quicksilver * 2, Trollbane * 2 Handy Haversack, Everfull Mug, Everlasting RationsI need suggestions for a +10 total dagger for a Master Thrower that would cover as many possibilities of getting the most types of job done. Area A: explosive sling, fountainhead arrow, meteoric dagger, C: boots of stomping, gauntlets of the blazing arc, gloves of flame, ring of lightning flashes, robe of the inferno, T: blast disk, blast globes, Ehlonna’s seed pouch, exploding spike, harrow rod, rod of frost, strand of acid pearls, strand of lightning, S: helm of wounding sightThis is all along the lines of my plan, which would be Scout-4, Ranger-2, Master Thrower-1 at 7th level, getting both Rapid Shot (from Ranger) and Quick. Price: 7,000 gp Item Level: 11th Body Slot: Hands Caster Level: 11th Aura: Faint; (DC 17) Evocation Activation: Free (command) Weight: — lb. Went fighter/barbarian and it was quite viable. They're a decent backup ranged option for a beat stick, especially with Brutal Throw (precise shot not required because if an ally can enter melee with the enemy, you can too). Agreed with this. Consider a +1 distance greatax for a nice cushy 40ft range increment or a +1 distance spear for distance shots (80ft). The second item is the Gauntlet of Infinite Blades (MIC). Any chance your DM would let you remove the swift action component on the Gauntlets of Infinite Blades? Or fluff the Gloves of Endless Javelins to be daggers instead? I'd rather do this by RAW. Also might use the Efficient Quiver to store Javelins of Lightning bolt (if I can. 3. Efficient Quiver. 04/21/20. Is manifesting it. 6) Warblade 6. Tormtor School (Drow of the Underdark) could also be interesting to get an extra hit/turn. So I'm joining this game as a Level 10 Psion soon and I'm looking for a way to be able to deal a consistent amount of damage without and/or spending a lesser amount of Powerpoints. Eloel. Ask here and receive an answer. Your endless force javelins are now +3 Shocking, Thundering, Shocking Burst force javelins. Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. Okay, so I'm trying to make a level 4 single-classed Desire Daevic. You can skip the first paragraph if you want. This got me wondering, what is the most effective way to play a thrower build? Well the build I am working on using a Glove of Endless Javelins that are enhanced with thundering and Shocking so 2d6 per hit. Hey guys, Im looking for a One shot stormlord build basically a way to optimize storm lord and do a lot of damage with my javelins if needed i can post character stats as is but i dont have the character sheet in front of me so i cant do it atmGloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. My bad, the gloves of endless javelins were a 3. I would also like to direct you to the Gloves of Endless Javelins (Magic Item Compendium), which gives you infinite force javelins to use, which goes well with the Stormlord ability to provide magical boosts to thrown javelins. I would personally choose to go Bard/Fighter/Master Thrower/Bloodstorm. Sneak attack builds are very difficult to consistently land damage with as a thrower. Another alternative on the bard side is Stormsinger (Frostburn) which is thematically appropriate for the build. No question is too simple. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. As a side note. Combining the following stuff. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. I'm thinking with the weapons Falchion Keen undead bane with the undead crystal Falchion Keen evil outsider holy with the other crystal, forgot name atm 4. Looking at the passion description, it looks like the basic combat idea is to have high Charisma for veil DCs, and use throwing weapons (with Charisma to hit due to Willful Throw, and using Charisma to qualify for ranged feats). The Swift Ambusher build from the handbook seems like the easiest way to build this guy; but I've a question first; doesn't the CC 1 / Scout 3 / Rogue X build get a 20% xp penalty?. (I should note that creatures in campaigns that I DM that throw weapons tend to rely on the aforementioned glove of endless javelins. Overpowered: Cleric with the Spell domain for persistent Draconic Polymorph: Arrow Demon and two Hank's Energy Bows with Splitting. Literature. We've started over! So don't try posting here. Is there a size limit on these javelins? Additionally, what is the weight of items made of force? You still benefit from the passive benefits, but an endless javelin that hits with an attack goes away and cannot be thrown. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. The build. Boots of skating. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. . Show All; Hide All - Top - End - #8. essentially making my character look like the picture of the master thrower, regardless of the fact that he uses gloves of endless javelins daggers. 5 had, for example, the gloves of endless javelins and the like, there are no options in Pathfinder for infinite ammunition, even plain old mundane ammunition. Otherwise you'd have to go bloodstorm blade. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. Include Zen Archery for a Wis-SAD build. Can she use. Human: PB Shot. 64,000 for 4 pearls of power (46% discount) Later levels continue to get more expensive, but those extra spells aren't even available through a ring of wizardry. . . Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. The change here would be changing. its like 6k for endless +1 javelins made of force (should overcome dr since its force. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. 1. Do you need to have quickdraw as a feat to do iterative attacks with javelins if you have the gloves of endless javelins? It is a free action (activation) to cause a +1 javelin of pure force to appear in your hand. So here's what I'm looking for. View Profile View Forum Posts Troll in the Playground Join Date Aug 2009 Gender. If you want it because of style and still be somewhat usefull, consider to base the damage on the used spell for crafting it. So, as a DM, you have to decide if it's worth the fuss and bother to stick with RAW here, or treat [force] damage from magic weapons as the designers "intended" it to work. Or check it out in the app stores Home; PopularI ran across an item before that was bracers/armbands that could summon infinite daggers. ilvl = itemlevel. -Tormtor school (Drow of the underdark) for using javelins at melee. 5. 5E) 2 3. Just a couple of questions about Javelins. Examples include, but are not limited to: What should I make with these…Hi all, I'm in a bit of a time crunch trying to get a character finished for my next session and have run into something of a wall. I want him to be a bruiser cleric, bashing in skulls and what not. In any case, by around level 6, the character will become less and less viable with each passing level because PF currently does not have a Bloodstorm Blade type ability to full attack with the same weapon (Returning property is expensive and just doesn't cut it) nor even items like the gloves of endless javelins from MIC, which lets you free action produce unlimited +1 javelins so you could. every time you see him he is wearing a different hat, bobble or accessory. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. 5 version of dungeons and dragons . Then also the item Gloves of Endless Javelins from Magic Item Compendium. A lot of the party members have the mentality they can do suicidal things and because I am the divine caster its my job to save them instead of playing combat smarter. Cure Moderate* spell = 2160 gp as per "command word" line divided by "charges per day" line on page 285 of DMG. Oh, and that whole not-taking-a-slot thing is pretty nice too. i'd suggest getting gloves of endless javelins from MIC. can hit ethereal things, so no 20% miss while blinking)? And when TWF throwing javelin are they light weapons or no? Help; Stay Logged On The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. The athlete must hold the javelin at the grip with one hand. Biffoniacus_Furiou. View Cart; Help; Pathfinder . Wiki Entries (1) Dnd question/assistance . Talon [] This longsword belonged to an ancestor of the Uchiha Clan known as Aldith Uchiha. It's almost exactly what you want, except it's javelins instead of daggers. The change here would be. 2015-11-04, 03:31 PM. Beyond that, I was thinking Rogue 3, Swashbuckler 3, Fighter 2. View Profile View Forum Posts Orc in the Playground Join Date Sep 2010. Does anyone remember the name of the item? Also, I know that a normal magical weapon has to be masterwork to start with and therefor is +1 at a minimum. If you're focused on axe tossing, you might be able to convince your DM to let you modify the Gloves of Endless Javelins (MIC, pg. Now, a crossbow is not that great because I am not really able to make full attacks with it. 5e, Gestalt) - Page 12 - Giant in the. Wand of stoneskin (10 charges) P284. Stay Logged On. Bonus: Quickdraw. Boots of skating. It would in fact seem to be that that's what they do, OP. Mark Forums ReadJust add that to the Gloves of Endless Javelins and you have a nice build. M61. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. There's also the bloodstorm blade option so you don't have to buy multiple weapons to iterative attackSo I am making a character for a game coming up and I am torn as to what to do. So I confess, I've been attempting a mental exercise of late, inspired mostly by an item in the Magic Items Compendium for 3. Gloves of Endless Javelins Servant Horde ("Pick up any weapon I drop and put it back in my scabbard") Yup, there are ways to get around it. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. View Profile View Forum Posts Pixie in the Playground Join Date Oct.